Who are you?
I am Benedict Atienzo, a Game and Level Designer! I also have done projects where I was able to be a Game Producer and a Lead Designer.
Why are you doing Game Design?
I want to create experiences for players that focuses on overcoming challenges where the players need to adapt and put in effort to get rewarded.
What games have you made?
These are some of the player experiences I have made with a team!
Chirp :
Systems Designer - Designed the flight model and the quest system
Flight Model - Iterated on several different models then ended up with a fly-glide stamina system to allow the player to traverse the levels via flying while trying to manage stamina
Beasts of Blather Ranch :
Project Lead - Co-pitcher of the original ranching sim idea then pivoted to a small-scale adventure game
Lead Designer - Designed character control and feel, game progression, beast minigames, and game systems documentation
OuterScout :
Project Lead - Pitched the idea of a shoot em up calling back to old classics such as Galaga through a game jam project
Systems Designer - Designed the enemy pilots, player's power ups, and player's flight feel
Level Designer - Worked on the first level's enemy approach to introduce the player on how the game works from a basic understanding
Oh, SHIP! :
Game Designer - Created one of the minigames that is similar to Flappy Bird